Open-World Action RPG Framerate & Shader Pre-Compilation Patch
- Fixed shader compilation hitching on modern multi-core x86 processors during initial sector loading.
- Optimized asynchronous compute queues for Ray Reconstruction pipelines, raising average minimum FPS by 14%.
- Corrected inventory UI memory leak occurring after extended 4+ hour gameplay sessions.
- Rebalanced high-tier weapon energy consumption rates across endgame raids.